![]() This includes games that always display buttons to press during play. This clearly displays the mappings of actions to buttons/keys/mouse/keyboard without having to leave the game. View Control Mapping: You can view a map of controls during play. This can be a specific practice option, or the ability to play levels with the easiest opponents to improve understanding and skill. Practice Area: You can practice freely without opponents or time pressures. Information is provided in a timely manner, with appropriate level of detail. Tutorials: There are helpful tutorials and instructions on how to play. These features aid your play of the game in terms of cognitive load on learning controls, dealing with pressure and coping with the environment and challenges. Games can differ in what they present at this stage, but will count for this, provided they include a streamlined onboarding process. Onboarding: The first time you open the game, you are asked to confirm options for control, navigation and accessibility settings. They can also provide an easier way of turning on important adjustments without digging through menus. ![]() Onboarding Before Playīefore you are presented with the home screen, onboarding settings aim to aid you accessing the menus you need to adjust the game to your requirements. This includes customising the experience when you first open the game via any onboarding processes it provides as well as tutorials and other assistance when you first start playing. We've documented 7 accessibility features for Getting Started in Card Shark which deal with what support is offered to get started with the game. If you want to play Card Shark, but it doesn't offer the Controls accessibility features you require, these similar games extend the Controls accessibility: Similar Games With More Accessibility Features for Controls Vibration Optional: Controller vibration not used in the game or you can disable it. Rapid Repeated Pressing Optional: Quick, repeated button pressing (more than 2 times a second) is not required, can be skipped or switched to holding a button to trigger a repeated action. This is in addition to the movement stick/button which is not considered a hold for this purpose. Holding Down Buttons Optional: Holding down buttons for prolonged periods (a second or more) is not required or can be switched to toggling the action on and off. Specific button operation required to play One Motion Targeted: Can play with touchscreen, tap and swipe or hold gesture. Additional gestures may be required for games played with a screenreader like VoiceOver. Mouse Alone: Can play with just the mouse/mouse-button/mouse wheel. Multiple Buttons & Single Stick: Can play with multiple buttons and a stick. We've documented 6 accessibility features for Controls in Card Shark which deal with how you control the game, different options for alternative inputs and whether you can remap these settings to suit your needs.
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